Luselm

Stealthy Jack Who Works the Back Alleys

Description:
TIER 1st
EFFORT 2
XP 5
Stat Pool Current Edge Notes
MIGHT 14 7 1
SPEED 14 4 1 +1 Step Difficulty from Sneaky But Not Fast
INTELLECT 14 3

-3 to Initiative at all times due to Sneaky But Not Fast

DAMAGE
Mark with a ✓.

Impaired
Debilitated

RECOVERY ROLLS

1 Action
10 Minutes
1 Hour
10 Hours

ARMOR
1 Point from Leather Jerkin (Light Armor)

ATTACKS

Weapon Modifier Damage Notes
Dagger -1 2
Monowhip (Artifact) See description under Artifacts.

SKILLS

Skill Name Trained Specialized
All Illusions and Trickery
All Lies and Trickery
All Stability Tasks
Escaping
Lockpicking
Pickpocketing
Sneaking
Flex Skill – TBD Daily

SPECIAL ABILITIES

Special Ability Page Stat Pool Cost Details
Hedge Magic p. 42 1 Intellect Minor magical effects
Practiced in Armor p. 42 Reduce penalties by 2
Minor Effect: Immediately Attempt to Hide
Major Effect: Immediately Take 2nd Action
Sneaky But Not Fast +1 Step to Movement → -3 to Initiative at All Times

CYPHERS

Limit: 2

Cypher Level Wearable Usable Effect
Access Token 4 Gloves, ring or false fingernail Tiny metal device Automatically unlock one locked door or container within short range
Deactivator 10 Ring or bracelet Handheld device User can deactivate one device within short range
Sheen 4 Internal: Pill, ingestible liquid For 1 week, user’s cells coated w/ protective veneer. + 1 to Armor
-2 steps to Might defense roll difficulty
-1 penalty to all recovery rolls
Sonic Hole 8 Wristband, ring, belt-mounted Small handheld device Draws all sound w/in long range into device for 1 round per cypher level. W/in affected area, no sound can be heard.

I hide extra cyphers in Hugo’s lab.

ARTIFACTS

Artifact Level Form Effect Depletion Quirk
Monowhip 6 Hilt with connected red sphere Produces a 10-foot-long (3 m) hair-thin, glowing white cord. The whip cuts through any material of a level lower than its own (Level 6 – very thick armor).
If used to attack, the whip is a light weapon (-1 difficulty to attack) (does 2 damage) that ignores Armor of a level lower than its own, but each attack requires a depletion check.
Furthermore, each missed attack requires a difficult 3 Speed defense roll to avoid accidentally taking damage from the retracting whip.
1 in 1d20 Creates a bright flash when target struck.

ODDITIES

  • Scarf that releases a soothing odor when I’m scared or hurt

MUNDANE POSSESSIONS

  • Clothing
  • 2 Daggers
  • Leather Jerkin (Light Armor: 1 Point)
  • Explorer’s Pack
  • Pack of Light Tools
  • Pack of Thief’s Tools
  • x1 Bits & Pieces & Parts

Money
79 shins

BACKGROUND

School of Hard Knocks p. 41
Secret Employer p. 50
Hugo convinced me to join the group (he thinks) p. 76
I know how to reprogram one of Hugo’s mechanical items
Bio:

XP Balance
Post character background on OP (1 XP) …….. -
3/13/15 Adventure ……………………………………. 3
3/13/15 Adventure Log ……………………………… 1
3/27/15 Adventure ……………………………………. 3
4/3/15 Adventure (missed) …………………………. 2
4/10/15 GM Intrusions ………………………………. 3
4/10/15 Adventure ……………………………………. 4
4/10/15 Adventure Log ……………………………… 1
4/11/15 Increase Capabilities – Might, Intellect -4
4/11/15 Move Toward Perfection – Might ……. -4
4/11/15 Extra Effort …………………………………. -4
……………………………………………………………….. 5

Image cropped from a photo by Jeff Hitchcock

Luselm

Numenera schiann