A Mutant Glaive Who Regenerates Tissue
XP Spent: 28
(Step two taken towards Tier 3[extra fighting move/stat pool increase])
MIGHT POOL 22\ EDGE 1
SPEED POOL 15\ EDGE 1
INTELLECT POOL 15\ EDGE 1
Specialized in Speed Defense (when not wearing armor).
Trained in Speed Defense.
Initiative: +6 to roll
Form: Medium weapon
Weapon Distinction: Crushing weapons ignore 1 point of Armor, but they inflict 1 less point of damage against unarmored foes.
Kinetic absorption: When I take damage as a result of failing a Speed defense roll, I have an asset on the next attack roll I make before the end of my next turn.
Cypher Use: You can bear two cyphers at a time.
Practiced in Armor: You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.
Practiced With All Weapons: You can use any weapon. Enabler.
Trained with medium bladed Weapons. Enabler.
Iaijutsu [Danger Sense] (1 Speed point): The difficulty of your initiative roll is reduced by one step. Enabler.
Trained Without Armor: You are trained in Speed defense actions when not wearing armor. Enabler.
Skill With Defense: Trained in Speed defense. Enabler.
Surging Confidence (1 Might point): When you use an action to make your first recovery roll of the day, you immediately gain another action. Enabler.
Quick Recovery: Your second recovery roll (usually requiring ten minutes) takes only a single action, just like the first roll. Enabler.
Immortal Blood II
A select few have the blood of the Immortals. Whether it hails from nanotechnology or superior DNA, it is unknown.
Immortal: You are in the prime of your life. You do not age and are immune to anything that would age you. Enabler.
Improved neural processes: You gain +5 to your Intellect Pool.
Improved Immune system: You gain +5 to your Might Pool.
Kinetic absorption: You can absorb harmful energy and redirect it at others. When you take damage as a result of failing a Speed defense roll, you have an asset on the next attack roll you make before the end of your next turn.
If your attack fails or you don’t attack during your next turn, you take 3 additional points of damage.
Horrific precognition: You are sometimes (usually once a day) afflicted by random visions of the future where you or others within immediate range are hurt, killed, or otherwise harmed. You never gain valuable information, but for one minute, the shock increases the difficulty of all tasks by one step.
FOCUS: REGENERATES TISSUE
Tier 1: Regeneration (1 Intellect point). You restore 1d6 + 1 points to either your Speed Pool or your Might Pool.
This ability is a difficulty 2 Intellect task. Each additional time you use this ability, the task difficulty increases by one step. The difficulty returns to 2 after you rest for ten hours.
Tier 2: Immune to Toxins. You are immune to disease and poisons whose level is equal to or less than your tier. When you make a defense roll to resist a higher-level toxin, the difficulty is reduced by two steps. Enabler.
Minor Effect: You spontaneously regain 1 point to either your Speed Pool or your Might Pool.
Major Effect: You spontaneously regain 2 points to any of your stat Pools.
Connection: Vexor is Dameris’ cousin and because of a similarity in their genetic heritage, if Dameris is standing next to me when I use my Regeneration ability, 2 points are also restored to either her Speed Pool or her Might Pool.
Usable: A metal canister filled with bright blue ointment
Effect: When the entire contents of the canister are smeared on the stump of a missing limb or another body part, the ointment causes the body to regrow the missing part.
The user must roll a d6: on a 1 or 2, the body part is half the normal size; on a 3 or 4, it’s normal size; on a 5 or 6, it’s twice the normal size.
Regardless of the result, the body part is the same color as the ointment(bright blue).
Usable: Handheld device
Effect: This device projects a nimbus of energy that fills the immediate area.
All characters within the area regain a number of points equal to the cypher level in one Pool.
Roll a d100:
01–50 Might Pool
51–75 Speed Pool
76–00 Intellect Pool
Creatures and NPCs in the area regain the points to their health.
ARTIFACTS & ODDITIES
Kimono of the Swordmaster
Armoring Clothing. Level: 6. Form: Kimono. Effect: If this clothing is struck, it hardens upon impact, providing +1 to Armor.
It then immediately returns to its normal state (which is in no way encumbering). This clothing cannot be worn with armor of any kind.
Oddity: a self-stick bandage that changes size to fit any wound up to 4 inches.
Kimono, two bokken, an explorer’s pack.
Inborn Traits. Mutant.
Advancement: Vexor is born with great power—now he needs to learn how to use his power, even if the education takes a lifetime.
Description: Vexor is a handsome, wiry tough human with Snow White hair and hazel eyes. He wears a simple White and black kimono with a red trim. And carries two Bokken (wooden swords).
Vexor was trained by a blind swordmaster and now travels only fighting with bokken to perfect his fighting style.
Born and raised in Qi to a wealthy family, Vexor chose the warrior’s path as his forefathers before him. His older brother, Jake Denon, is a hero, and some say Demi-God. His cousin, Dameris, is a mighty and feared Necromancer.