A Spiritual Glaive Who Sculpts Light
MIGHT POOL 14\ EDGE 1
SPEED POOL 10\ EDGE 1
INTELLECT POOL 16\ EDGE 2
Specialized in Speed Defense (when not wearing armor).
Trained in Speed Defense.
Trained in Intellect Defense.
*Hard Light Shell (0 Intellect Cost): Body is covered in a flexible, translucent shell of light that gives me +1 to Armor. The shell lasts for ten minutes. Enabler.
-3 to initiative
Violet Hard Light Blast (0 Intellect Cost or 1+ Intellect cost):
1. The damage you deal is considered to be mental trauma on your target (ignores armor).
2. Instead of applying Effort to reduce the difficulty or increase damage, you can apply Effort to increase the range by 100 feet (30 m) per level applied. Action.
Violet Hard Light Limb (1 Intellect cost):
Range: moves a long distance
Weapon Distinction: Crushing weapons/Attacks ignore 1 point of Armor, but they inflict 1 less point of damage against unarmored foes.
Weapon Distinction: Crushing weapons (Unarmed) ignore 1 point of Armor, but they inflict 1 less point of damage against unarmored foes.
All Pleasant Social Interactions (Trained)
Cypher Use: You can bear two cyphers at a time.
Practiced in Armor: You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.
Practiced With All Weapons: You can use any weapon. Enabler.
Trained with light bladed Weapons. Enabler.
Surging Confidence (1 Might point): When you use an action to make your first recovery roll of the day, you immediately gain another action. Enabler.
No Need for Weapons: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.
Trained Without Armor: You are trained in Speed defense actions when not wearing armor. Enabler.
Skill With Defense: Trained in Speed defense. Enabler.
However you meditate— whether by taking in breathtaking scenery, reading a book, or repeating mental syllables in a quiet space—it’s spiritual. Your spirituality isn’t necessarily about religion, though it could be. The main thing is that you’re a person who appreciates and even thrills to the positive aspects of existence, and you may help other people do the same.
You gain the following characteristics:
Meditative: +2 to your Intellect Pool.
Likeable: People and animals just seem to like you. You are trained in all tasks related to pleasant social interaction.
Skill: With maturity comes judgment. You’re trained in Intellect defense tasks and all tasks that involve resisting temptation.
Helpful: When you help someone with a task, he adds 1 to his roll (this bonus is in addition to the regular benefits of helping someone).
Inability: When you encounter something novel, you hesitate as you take in all the details. The difficulty of initiative actions (to determine who goes first in combat) is increased by one step.
FOCUS: SCULPTS LIGHT
Tier 1: Hard Light Limb (3 Intellect points). You can produce an additional arm, either connected to your body or floating freely in space up to a long distance away. You can make it look like your normal arm, like the limb of a creature you’ve seen or encountered, like a simple geometric grasping surface, or like another shape you and your GM agree upon.
In all cases, the arm is composed of translucent light of your chosen color. It acts as you direct, floating in the air. Directing the arm is an action. Without a command, the arm does nothing. It can move a long distance in a round, but it never moves farther than long range away from you. The arm’s hand can grab, move, and carry things. The arm can also attack.
Once created, the arm lasts for ten minutes.
Action to create; action to direct.
Hard light limb: level 3; moves a long distance; inflicts 4 points of damage.
Hard Light Blast (1+ Intellect point). You can project blasts of hard light that inflict 3 points of damage on a target within short range. Instead of applying Effort to reduce the difficulty or increase damage, you can apply Effort to increase the range by 100 feet (30 m) per level applied. Action.
Hard Light Shell (1 Intellect point). When you wish it, your body is covered in a flexible, translucent shell of light that gives you +1 to Armor. The shell lasts for ten minutes. Enabler.
Minor Effect: Your construct blazes with extra light intensity, partly blinding your target on its next turn, which modifies any task it attempts by one step to its detriment.
Major Effect: Make an immediate extra attack with your Hard Light Limb ability.
Pick one other PC. (Brendan)__________
You have a strong emotional connection to this character and when in his presence, you can change the color of the light you create.
X2 Detonation (Healing)
Usable: ceramic sphere (thrown, short range
Effect: Explodes to release a burst of warm energy in a short radius. The energy restores a number of points equal to the cypher level to the Pools (or health for NPC’s) of everyone in the area
ARTIFACTS & ODDITIES
Form: A tiny metal disk with a glowing crystal in the center
Effect: When placed just under the ear, tiny prongs sprout from the disk to anchor it in the flesh. The device reinforces the user’s mind with an information stream from the datasphere. The device adds 1 to her Intellect Edge.
You have a crystal lens (Oddity). When you shine light through it, the light extends for double the normal distance.
An Aeon Priest and Professor at Qi of Introspective Studies and Transcendency. He also teaches the art of Contemplative warfare.
Patriarch Paxis aspires to become something greater than he is now and wishes to take the next evolutionary step. He trains to Master Mind and Body to transcend humanity as one becomes pure thought light. All he knows for sure is that once he transcends as thought light, nothing will be beyond his grasp.